OVERVIEW

Made WCAG feel like Duolingo

An exploration into why WCAG guidelines struggle to turn into practice - and how a gamified experience could change that.

Problem

Designers know they should care about accessibility. They just don't know where to start, and existing resources feel like reading legal documentation.

Solution

A mobile-first learning platform based on the Accessibility Champion program, with XP-based progression, role-specific content paths, and community features that make learning accessibility feel like leveling up in a game.

Impact

Validated concept through Intuit's Accessibility Champions Program. Participants reported increased motivation and daily engagement - behaviors traditional training couldn't achieve.

OVERVIEW

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THE ACCIDENTAL ALLY

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GRADUATION PROJECT

Made WCAG feel like Duolingo

Made WCAG feel like Duolingo

An exploration into why WCAG guidelines struggle to turn into practice - and how a gamified experience could change that.

An exploration into why WCAG guidelines struggle to turn into practice - and how a gamified experience could change that.

UX/UI

UX/UI

Accessibility

Accessibility

Gamification

Gamification

0 โ†’ 1

0 โ†’ 1

Ed-tech

Ed-tech

Mobile

Mobile

TL;DR

TL;DR

Problem

Problem

Designers know they should care about accessibility. They just don't know where to start, and existing resources feel like reading legal documentation.

Designers know they should care about accessibility. They just don't know where to start, and existing resources feel like reading legal documentation.

Solution

Solution

A mobile-first learning platform based on the Accessibility Champion program, with XP-based progression, role-specific content paths, and community features that make learning accessibility feel like leveling up in a game.

A mobile-first learning platform based on the Accessibility Champion program, with XP-based progression, role-specific content paths, and community features that make learning accessibility feel like leveling up in a game.

Impact

Impact

Validated concept through Intuit's Accessibility Champions Program. Participants reported increased motivation and daily engagement - behaviors traditional training couldn't achieve.

Validated concept through Intuit's Accessibility Champions Program. Participants reported increased motivation and daily engagement - behaviors traditional training couldn't achieve.

OVERVIEW

PROBLEM

When accessibility became impossible to ignore

When accessibility became impossible to ignore

In 2021, I spent six months at The Accidental Ally - a startup dedicated to making accessibility a natural part of product development. I worked alongside team members who had lived experiences with disabilities. They weren't consultants. They were co-designers shaping the process from day-one.

In 2021, I spent six months at The Accidental Ally - a startup dedicated to making accessibility a natural part of product development. I worked alongside team members who had lived experiences with disabilities. They weren't consultants. They were co-designers shaping the process from day-one.

The team at The Accidental Ally

I watched them navigate products that weren't built for them. I watched people struggle with products that were considered โ€œwell designedโ€ but quietly failed them.

Focus traps...

Unannounced errors...

Components that assumed everyone interacted the same way...

I saw how small design decisions - things I'd never considered - created massive barriers.

That experience shaped the direction I spent six months exploring: 

This wasnโ€™t about standards.

It was about access.

I watched them navigate products that weren't built for them. I watched people struggle with products that were considered โ€œwell designedโ€ but quietly failed them.

Focus traps...

Unannounced errors...

Components that assumed everyone interacted the same way...

I saw how small design decisions - things I'd never considered - created massive barriers.

That experience shaped the direction I spent six months exploring: 

This wasnโ€™t about standards.

It was about access.

Role

Role

Founding Product Designer

Founding Product Designer

Team

Team

Sanjay (me), Karmishtha Krishna, Sneha Arvind, Gayatri Kini (Founder), The Dream Team

Sanjay (me), Karmishtha Krishna, Sneha Arvind, Gayatri Kini (Founder), The Dream Team

Timeline

Timeline

~6 months | Apr - Aug 2021

~6 months | Apr - Aug 2021

Skills

Skills

User research & synthesis ยท Design thinking ยท Information architecture ยท User flows ยท Gamification systems ยท Mobile UX ยท Visual & UI design ยท Prototyping ยท Usability testing ยท Accessibility-first design ยท Stakeholder feedback

User research & synthesis ยท Design thinking ยท Information architecture ยท User flows ยท Gamification systems ยท Mobile UX ยท Visual & UI design ยท Prototyping ยท Usability testing ยท Accessibility-first design ยท Stakeholder feedback

PROBLEM

RESEARCH

Why accessibility keeps arriving too late - the gap between guidelines and practice

Why accessibility keeps arriving too late - the gap between guidelines and practice

WCAG has existed for over two decades. Resources like WebAIM and The A11y Project are comprehensive and well-made. Intuit even built an Accessibility Champions Program with levels, bootcamps, and badges.

WCAG has existed for over two decades. Resources like WebAIM and The A11y Project are comprehensive and well-made. Intuit even built an Accessibility Champions Program with levels, bootcamps, and badges.

WCAG, WebAIM, A11y Project study

Observations

On paper, brilliant.

In practice? 

Most people never get past Level 1.

On paper, brilliant.

In practice? 

Most people never get past Level 1.

Interview Insights

I interviewed professionals who had experience with accessibility programs at their companies, along with designers and developers at various career stages. The conversations were different in detail, but the patterns repeated almost immediately.

I interviewed professionals who had experience with accessibility programs at their companies, along with designers and developers at various career stages. The conversations were different in detail, but the patterns repeated almost immediately.

Synthesizing research findings - patterns emerged quickly across all interviews

Synthesizing research findings - patterns emerged quickly across all interviews

High effort, low return

High effort, low return

Large commitments before any visible payoff. Progress felt slow and easy to abandon.

Large commitments before any visible payoff. Progress felt slow and easy to abandon.

Checklist thinking

Checklist thinking

WCAG became a box to tick at the end - not part of how teams actually work.

WCAG became a box to tick at the end - not part of how teams actually work.

Completion โ‰  Adoption

Completion โ‰  Adoption

Badges marked completion but rarely influenced real product decisions.

Badges marked completion but rarely influenced real product decisions.

Gatekept access

Gatekept access

Corporate programs excluded freelancers and students entirely.

Corporate programs excluded freelancers and students entirely.

Accessibility compliance was being treated like documentation - something to reference occasionally - rather than a system designed for sustained use.

Accessibility compliance was being treated like documentation - something to reference occasionally - rather than a system designed for sustained use.

RESEARCH

GAMIFICATION

When learning systems actually work

When learning systems actually work

I started looking at learning systems that succeed despite being difficult. Systems that make progress visible, reward effort early, and always make the next step feel achievable.

I started looking at learning systems that succeed despite being difficult. Systems that make progress visible, reward effort early, and always make the next step feel achievable.

The owl cometh

The owl cometh

Duolingo teaches something objectively hard - a new language - and keeps millions coming back daily. Not because it's easy, but because itโ€™s engaging, and the experience is designed to support your effort over time.

Duolingo doesn't simplify the content...It structures it.

Progress is visible, thereโ€™s constant feedback, and small wins make long-term goals feel achievable.

Duolingo teaches something objectively hard - a new language - and keeps millions coming back daily. Not because it's easy, but because itโ€™s engaging, and the experience is designed to support your effort over time.

Duolingo doesn't simplify the content...It structures it.

Progress is visible, thereโ€™s constant feedback, and small wins make long-term goals feel achievable.

Progress is spatial

Progress is spatial

Literally seeing yourself going down a path

Literally seeing yourself going down a path

Loss aversion

Loss aversion

Nobody wants to break a 100-day streak

Nobody wants to break a 100-day streak

Instant feedback

Instant feedback

Every session ends with visible reward

Every session ends with visible reward

Social pressure

Social pressure

Compete with friends and strangers alike

Compete with friends and strangers alike

This reframed the entire exploration. Accessibility education didn't need clearer guidelines. It needed a better learning experience. 

What if it felt less like reading documentation and more like moving through a well-designed system? Engagement wouldn't rely on discipline alone. It would rely on design.

This reframed the entire exploration. Accessibility education didn't need clearer guidelines. It needed a better learning experience. 

What if it felt less like reading documentation and more like moving through a well-designed system? Engagement wouldn't rely on discipline alone. It would rely on design.

the Theory of gamification

the Theory of gamification

Using Yu-kai Chou's Octalysis Framework, I mapped how these gamification elements could transform accessibility education - from Epic Meaning (you're part of something bigger than yourself) to Loss avoidance (don't break the streak). The framework gave me a vocabulary for what Duolingo was doing right and what accessibility education was missing.

Using Yu-kai Chou's Octalysis Framework, I mapped how these gamification elements could transform accessibility education - from Epic Meaning (you're part of something bigger than yourself) to Loss avoidance (don't break the streak). The framework gave me a vocabulary for what Duolingo was doing right and what accessibility education was missing.

Applying Yu-kai Chou's 8 core drives

GAMIFICATION

FRAMEWORK

Turning a framework into something people stick with

Turning a framework into something people stick with

The Accessibility Champions Program already had a strong foundation - levels, progression, certification. But the core problem wasn't the framework. It was the reach. Corporate-only access meant freelancers, students, and independent designers were locked out entirely.

I explored what this framework might look like if it were designed for a much wider audience - mobile-first, self-paced, and built to feel like an engaging, gamified experience and not like a corporate training program.

The Accessibility Champions Program already had a strong foundation - levels, progression, certification. But the core problem wasn't the framework. It was the reach. Corporate-only access meant freelancers, students, and independent designers were locked out entirely.

I explored what this framework might look like if it were designed for a much wider audience - mobile-first, self-paced, and built to feel like an engaging, gamified experience and not like a corporate training program.

the breakdown

the breakdown

Level 01

Awareness

Universal foundation. What is accessibility? Why does it matter? No jargon. concepts anyone can understand.

Level 02

Fundamentals

Role-specific paths. Core principles applied to your discipline - design, development, or management.

Level 03

Applied

Scenario-based learning. Real case studies. Interactive challenges where you identify and fix issues.

Level 04

Advanced

Edge cases and platform-specific nuances. Complex component patterns. Mobile vs. desktop considerations.

Level 05

๐Ÿ† Champion

Teaching others. Leading reviews. Mentoring new learners. Building advocates who spread the practice.

Complete flow showing onboarding, daily learning loop, role selection, and social features

Primary user flows - from first launch through Champion certification

App structure: Home, Learn, Community, Profile, Settings

App structure: Home, Learn, Community, Profile, Settings

Information architecture - five primary areas, each serving a distinct purpose

FRAMEWORK

DESIGN

Creating an Identity

Creating an Identity

Building the interface

Building the interface

The design needed to embody the principles it was teaching. Every decision started with accessibility - not as an afterthought, but as the foundation.

The design needed to embody the principles it was teaching. Every decision started with accessibility - not as an afterthought, but as the foundation.

Wireframes and Lo-fi

Sketches and Wireframes

Brand Identity

Brand Identity

The name "Able" reflects the core mission: making people feel able to learn accessibility.

The name "Able" reflects the core mission: making people feel able to learn accessibility.

Typography

Typography

Inter. 16px minimum body text. 1.5 line height. Clear Hierarchy.

Inter. 16px minimum body text. 1.5 line height. Clear Hierarchy.

Colour palette

Colour palette

All color combinations meet WCAG AA contrast requirements.

All color combinations meet WCAG AA contrast requirements.

Components

Components

Minimum 48ร—48dp touch targets. Generous spacing. Clear focus states for keyboard navigation.

Minimum 48ร—48dp touch targets. Generous spacing. Clear focus states for keyboard navigation.

DESIGN

SOLUTION

Able, in detail

Able, in detail

All of this thinking - the research, the Duolingo analysis, the framework redesign, culminated in Able.

A vision for what accessibility education and implementation could look like if it were built to engage, not just inform.

All of this thinking - the research, the Duolingo analysis, the framework redesign, culminated in Able.

A vision for what accessibility education and implementation could look like if it were built to engage, not just inform.

Course library with XP indicators

Progress ring, streak, recommendations

Content view with progress

Achievements and stats

SOLUTION